SVC Chaos was one of the first releases from the reformed SNK, then SNK Playmore, and it showed. The Capcom characters used the same sprite style SNK’s games used for years, and ran on the same MVS arcade board. It would be good for research purposes if it was released and documented, as it might have been used for the implementation of Ryu and Ken in SNK’s own eventual take on the crossover formula: SNK vs. There’s a frightening possibility that this version has been lost to time, but here’s hoping it remains among someone’s files. This has existed for over two decades and has somehow not been dumped online. An internal version of The King of Fighters ’98 was created with both Ryu and Ken playable, alongside, uhhh, Goku from Dragon Ball Z. Interestingly, the idea for a Capcom and SNK crossover was tossed around both companies before plans were made public. It’s still played in several tournaments to this day for good reason. SNK 2 that realized the potential for the formula, with more balanced styles (formally known as “Grooves”), a wider variety of characters, and the use of a six-button scheme to solidify it as a Capcom game rather than an SNK one. This first game didn’t take off thanks to serious balance issues, with matches running too long because of styles and characters being underpowered. Players could choose teams of three, but had the option of using less characters (one or two) in exchange for more power and health, and it used a four-button scheme.
SNK title was to make a game closer to the King of Fighters installments rather than the Street Fighter games and other Capcom vs.
There was too much potential money involved for them to not patch things up here, but nothing in the piece suggests the two were on friendly terms afterward. The real rivalry was between the heads of both companies: Capcom CEO Kenzo Tsujimoto and SNK founder Eikichi Kawasaki. Developers in both companies always had a friendly rivalry, and poked fun at each other through characters in their games.
SNK series came to life through an effort between the two companies to bury the hatchet, in a way. A number of points in this feature were already common knowledge thanks to the internet coming into its own around the time the games released, but others are illuminating. It’s just as detailed as the previous features, though it includes more input from SNK developers thanks to characters from their franchises being involved. SNK series, the Capcom-developed crossover titles between two rival companies at the time. The newest feature actually details the history of the Capcom vs. My hope was that the next feature would detail the development of the Street Fighter EX series, but documenting that might prove a more daunting task considering the games were developed by Arika with Capcom serving an assistant role. They’re long, but it’s worth reading thoughts from developers who worked on these games throughout the late 1980s and 1990s, and the opinions from those who were either Capcom (or SNK) employees or Street Fighter/fighting game enthusiasts at the time. The series began with the original Street Fighter, and continued with Street Fighter II, Street Fighter Alpha, and Street Fighter III. Polygon’s Matt Leone has assembled and provided one great feature after another detailing the development histories of Capcom’s Street Fighter games for about the last year.